/****************************************************************



  *                                                              *



  *  curvyCorners                                                *



  *  ------------                                                *



  *                                                              *



  *  This script generates rounded corners for your divs.        *



  *                                                              *



  *  Version 1.2.7                                               *



  *  Copyright (c) 2006 Cameron Cooke                            *



  *  By: Cameron Cooke and Tim Hutchison.                        *



  *                                                              *



  *                                                              *



  *  Website: http://www.curvycorners.net                        *



  *  Email:   info@totalinfinity.com                             *



  *  Forum:   http://www.curvycorners.net/forum/                 *



  *                                                              *



  *                                                              *



  *  This library is free software; you can redistribute         *



  *  it and/or modify it under the terms of the GNU              *



  *  Lesser General Public License as published by the           *



  *  Free Software Foundation; either version 2.1 of the         *



  *  License, or (at your option) any later version.             *



  *                                                              *



  *  This library is distributed in the hope that it will        *



  *  be useful, but WITHOUT ANY WARRANTY; without even the       *



  *  implied warranty of MERCHANTABILITY or FITNESS FOR A        *



  *  PARTICULAR PURPOSE. See the GNU Lesser General Public       *



  *  License for more details.                                   *



  *                                                              *



  *  You should have received a copy of the GNU Lesser           *



  *  General Public License along with this library;             *



  *  Inc., 59 Temple Place, Suite 330, Boston,                   *



  *  MA 02111-1307 USA                                           *



  *                                                              *



  ****************************************************************/







  // Browser detection



  var isIE     = navigator.userAgent.toLowerCase().indexOf("msie") > -1;



  var isMoz    = document.implementation && document.implementation.createDocument;



  var isSafari = ((navigator.userAgent.toLowerCase().indexOf('safari')!=-1)&&(navigator.userAgent.toLowerCase().indexOf('mac')!=-1))?true:false;







  /*



  Usage:







  newCornersObj = new curvyCorners(settingsObj, "classNameStr");



  newCornersObj = new curvyCorners(settingsObj, divObj1[, divObj2[, divObj3[, . . . [, divObjN]]]]);



  */



  function curvyCorners()



  {



      // Check parameters



      if(typeof(arguments[0]) != "object") throw newCurvyError("First parameter of curvyCorners() must be an object.");



      if(typeof(arguments[1]) != "object" && typeof(arguments[1]) != "string") throw newCurvyError("Second parameter of curvyCorners() must be an object or a class name.");







      // Get object(s)



      if(typeof(arguments[1]) == "string")



      {



          // Get elements by class name



          var startIndex = 0;



          var boxCol = getElementsByClass(arguments[1]);



      }



      else



      {



          // Get objects



          var startIndex = 1;



          var boxCol = arguments;



      }







      // Create return collection/object



      var curvyCornersCol = new Array();







      // Loop through each argument



      for(var i = startIndex, j = boxCol.length; i < j; i++)



      {



          if(boxCol[i].tagName.toLowerCase() == "div")



          {



              curvyCornersCol[curvyCornersCol.length] = new curvyObject(arguments[0], boxCol[i]);



          }



      }







      this.objects = curvyCornersCol;







      // Applys the curvyCorners to all objects



      this.applyCornersToAll = function()



      {



          for(var x = 0, k = this.objects.length; x < k; x++)



          {



              this.objects[x].applyCorners();



          }



      }



  }







  // curvyCorners object (can be called directly)



  function curvyObject()



  {



      // Setup Globals



      this.box             = arguments[1];



      this.settings        = arguments[0];



      this.topContainer    = null;



      this.bottomContainer = null;



      this.masterCorners   = new Array();



      this.contentDIV      = null;







      // Get box formatting details



      var boxHeight       = get_style(this.box, "height", "height");



      var boxWidth        = get_style(this.box, "width", "width");



      var borderWidth     = get_style(this.box, "borderTopWidth", "border-top-width");



      var borderColour    = get_style(this.box, "borderTopColor", "border-top-color");



      var boxColour       = get_style(this.box, "backgroundColor", "background-color");



      var backgroundImage = get_style(this.box, "backgroundImage", "background-image");



      var boxPosition     = get_style(this.box, "position", "position");



      var boxPadding      = get_style(this.box, "paddingTop", "padding-top");







      // Set formatting propertes



      this.boxHeight       = parseInt(((boxHeight != "" && boxHeight != "auto" && boxHeight.indexOf("%") == -1)? boxHeight.substring(0, boxHeight.indexOf("px")) : this.box.scrollHeight));



      this.boxWidth        = parseInt(((boxWidth != "" && boxWidth != "auto" && boxWidth.indexOf("%") == -1)? boxWidth.substring(0, boxWidth.indexOf("px")) : this.box.scrollWidth));



      this.borderWidth     = parseInt(((borderWidth != "" && borderWidth.indexOf("px") !== -1)? borderWidth.slice(0, borderWidth.indexOf("px")) : 0));



      this.boxColour       = format_colour(boxColour);



      this.boxPadding      = parseInt(((boxPadding != "" && boxPadding.indexOf("px") !== -1)? boxPadding.slice(0, boxPadding.indexOf("px")) : 0));



      this.borderColour    = format_colour(borderColour);



      this.borderString    = this.borderWidth + "px" + " solid " + this.borderColour;



      this.backgroundImage = ((backgroundImage != "none")? backgroundImage : "");



      this.boxContent      = this.box.innerHTML;







      // Make box relative if not already absolute and remove any padding



      if(boxPosition != "absolute") this.box.style.position = "relative";



      this.box.style.padding = "0px";







      // If IE and height and width are not set, we need to set width so that we get positioning



      if(isIE && boxWidth == "auto" && boxHeight == "auto") this.box.style.width = "100%";







      // Resize box so that it stays to the orignal height











      // Remove content if box is using autoPad



      if(this.settings.autoPad == true && this.boxPadding > 0)



        this.box.innerHTML = "";







      /*



      This method creates the corners and



      applies them to the div element.



      */



      this.applyCorners = function()



      {



          /*



          Create top and bottom containers.



          These will be used as a parent for the corners and bars.



          */



          for(var t = 0; t < 2; t++)



          {



              switch(t)



              {



                  // Top



                  case 0:







                      // Only build top bar if a top corner is to be draw



                      if(this.settings.tl || this.settings.tr)



                      {



                          var newMainContainer = document.createElement("DIV");



                          newMainContainer.style.width    = "100%";



                          newMainContainer.style.fontSize = "1px";



                          newMainContainer.style.overflow = "hidden";



                          newMainContainer.style.position = "absolute";



                          newMainContainer.style.paddingLeft  = this.borderWidth + "px";



                          newMainContainer.style.paddingRight = this.borderWidth + "px";



                          var topMaxRadius = Math.max(this.settings.tl ? this.settings.tl.radius : 0, this.settings.tr ? this.settings.tr.radius : 0);



                          newMainContainer.style.height = topMaxRadius + "px";



                          newMainContainer.style.top    = 0 - topMaxRadius + "px";



                          newMainContainer.style.left   = 0 - this.borderWidth + "px";



                          this.topContainer = this.box.appendChild(newMainContainer);



                      }



                      break;







                  // Bottom



                  case 1:







                      // Only build bottom bar if a top corner is to be draw



                      if(this.settings.bl || this.settings.br)



                      {



                          var newMainContainer = document.createElement("DIV");



                          newMainContainer.style.width    = "100%";



                          newMainContainer.style.fontSize = "1px";



                          newMainContainer.style.overflow = "hidden";



                          newMainContainer.style.position = "absolute";



                          newMainContainer.style.paddingLeft  = this.borderWidth + "px";



                          newMainContainer.style.paddingRight = this.borderWidth + "px";



                          var botMaxRadius = Math.max(this.settings.bl ? this.settings.bl.radius : 0, this.settings.br ? this.settings.br.radius : 0);



                          newMainContainer.style.height  = botMaxRadius + "px";



                          newMainContainer.style.bottom  =  0 - botMaxRadius + "px";



                          newMainContainer.style.left    =  0 - this.borderWidth + "px";



                          this.bottomContainer = this.box.appendChild(newMainContainer);



                      }



                      break;



              }



          }







          // Turn off current borders



          if(this.topContainer) this.box.style.borderTopWidth = "0px";



          if(this.bottomContainer) this.box.style.borderBottomWidth = "0px";







          // Create array of available corners



          var corners = ["tr", "tl", "br", "bl"];







          /*



          Loop for each corner



          */



          for(var i in corners)



          {



              // Get current corner type from array



              var cc = corners[i];







              // Has the user requested the currentCorner be round?



              if(!this.settings[cc])



              {



                  // No



                  if(((cc == "tr" || cc == "tl") && this.topContainer != null) || ((cc == "br" || cc == "bl") && this.bottomContainer != null))



                  {



                      // We need to create a filler div to fill the space upto the next horzontal corner.



                      var newCorner = document.createElement("DIV");







                      // Setup corners properties



                      newCorner.style.position = "relative";



                      newCorner.style.fontSize = "1px";



                      newCorner.style.overflow = "hidden";







                      // Add background image?



                      if(this.backgroundImage == "")



                        newCorner.style.backgroundColor = this.boxColour;



                      else



                        newCorner.style.backgroundImage = this.backgroundImage;







                      switch(cc)



                      {



                          case "tl":



                              newCorner.style.height      = topMaxRadius - this.borderWidth + "px";



                              newCorner.style.marginRight = this.settings.tr.radius - (this.borderWidth*2) + "px";



                              newCorner.style.borderLeft  = this.borderString;



                              newCorner.style.borderTop   = this.borderString;



                              newCorner.style.left        = -this.borderWidth + "px";



                              break;







                          case "tr":



                              newCorner.style.height      = topMaxRadius - this.borderWidth + "px";



                              newCorner.style.marginLeft  = this.settings.tl.radius - (this.borderWidth*2) + "px";



                              newCorner.style.borderRight = this.borderString;



                              newCorner.style.borderTop   = this.borderString;



                              newCorner.style.backgroundPosition  = "-" + (topMaxRadius + this.borderWidth) + "px 0px";



                              newCorner.style.left        = this.borderWidth + "px";



                              break;







                          case "bl":



                              newCorner.style.height       = botMaxRadius - this.borderWidth + "px";



                              newCorner.style.marginRight  = this.settings.br.radius - (this.borderWidth*2) + "px";



                              newCorner.style.borderLeft   = this.borderString;



                              newCorner.style.borderBottom = this.borderString;



                              newCorner.style.left         = -this.borderWidth + "px";



                              newCorner.style.backgroundPosition = "-" + (this.borderWidth) + "px -" + (this.boxHeight + (botMaxRadius + this.borderWidth)) + "px";



                              break;







                          case "br":



                              newCorner.style.height       = botMaxRadius - this.borderWidth + "px";



                              newCorner.style.marginLeft   = this.settings.bl.radius - (this.borderWidth*2) + "px";



                              newCorner.style.borderRight  = this.borderString;



                              newCorner.style.borderBottom = this.borderString;



                              newCorner.style.left         = this.borderWidth + "px"



                              newCorner.style.backgroundPosition = "-" + (botMaxRadius + this.borderWidth) + "px -" + (this.boxHeight + (botMaxRadius + this.borderWidth)) + "px";



                              break;



                      }



                  }



              }



              else



              {



                  /*



                  PERFORMANCE NOTE:







                  If more than one corner is requested and a corner has been already



                  created for the same radius then that corner will be used as a master and cloned.



                  The pixel bars will then be repositioned to form the new corner type.



                  All new corners start as a bottom right corner.



                  */



                  if(this.masterCorners[this.settings[cc].radius])



                  {



                      // Create clone of the master corner



                      var newCorner = this.masterCorners[this.settings[cc].radius].cloneNode(true);



                  }



                  else



                  {



                      // Yes, we need to create a new corner



                      var newCorner = document.createElement("DIV");



                      newCorner.style.height = this.settings[cc].radius + "px";



                      newCorner.style.width  = this.settings[cc].radius + "px";



                      newCorner.style.position = "absolute";



                      newCorner.style.fontSize = "1px";



                      newCorner.style.overflow = "hidden";







                      // THE FOLLOWING BLOCK OF CODE CREATES A ROUNDED CORNER



                      // ---------------------------------------------------- TOP







                      // Get border radius



                      var borderRadius = parseInt(this.settings[cc].radius - this.borderWidth);







                      // Cycle the x-axis



                      for(var intx = 0, j = this.settings[cc].radius; intx < j; intx++)



                      {



                          // Calculate the value of y1 which identifies the pixels inside the border



                          if((intx +1) >= borderRadius)



                            var y1 = -1;



                          else



                            var y1 = (Math.floor(Math.sqrt(Math.pow(borderRadius, 2) - Math.pow((intx+1), 2))) - 1);







                          // Only calculate y2 and y3 if there is a border defined



                          if(borderRadius != j)



                          {



                              if((intx) >= borderRadius)



                                var y2 = -1;



                              else



                                var y2 = Math.ceil(Math.sqrt(Math.pow(borderRadius,2) - Math.pow(intx, 2)));







                              if((intx+1) >= j)



                                var y3 = -1;



                              else



                                var y3 = (Math.floor(Math.sqrt(Math.pow(j ,2) - Math.pow((intx+1), 2))) - 1);



                          }







                          // Calculate y4



                          if((intx) >= j)



                            var y4 = -1;



                          else



                            var y4 = Math.ceil(Math.sqrt(Math.pow(j ,2) - Math.pow(intx, 2)));







                          // Draw bar on inside of the border with foreground colour



                          if(y1 > -1) this.drawPixel(intx, 0, this.boxColour, 100, (y1+1), newCorner, -1, this.settings[cc].radius);







                          // Only draw border/foreground antialiased pixels and border if there is a border defined



                          if(borderRadius != j)



                          {



                              // Cycle the y-axis



                              for(var inty = (y1 + 1); inty < y2; inty++)



                              {



                                  // Draw anti-alias pixels



                                  if(this.settings.antiAlias)



                                  {



                                      // For each of the pixels that need anti aliasing between the foreground and border colour draw single pixel divs



                                      if(this.backgroundImage != "")



                                      {



                                          var borderFract = (pixelFraction(intx, inty, borderRadius) * 100);







                                          if(borderFract < 30)



                                          {



										                                    this.drawPixel(intx, inty, this.borderColour, 100, 1, newCorner, 0, this.settings[cc].radius);



                                          }



									                                 else



                                          {



									                                     this.drawPixel(intx, inty, this.borderColour, 100, 1, newCorner, -1, this.settings[cc].radius);



                                          }



                                      }



                                      else



                                      {



                                          var pixelcolour = BlendColour(this.boxColour, this.borderColour, pixelFraction(intx, inty, borderRadius));



                                          this.drawPixel(intx, inty, pixelcolour, 100, 1, newCorner, 0, this.settings[cc].radius, cc);



                                      }



                                  }



                              }







                              // Draw bar for the border



                              if(this.settings.antiAlias)



                              {



                                  if(y3 >= y2)



                                  {



                                     if (y2 == -1) y2 = 0;



                                     this.drawPixel(intx, y2, this.borderColour, 100, (y3 - y2 + 1), newCorner, 0, 0);



                                  }



                              }



                              else



                              {



                                  if(y3 >= y1)



                                  {



                                      this.drawPixel(intx, (y1 + 1), this.borderColour, 100, (y3 - y1), newCorner, 0, 0);



                                  }



                              }







                              // Set the colour for the outside curve



                              var outsideColour = this.borderColour;



                          }



                          else



                          {



                              // Set the coour for the outside curve



                              var outsideColour = this.boxColour;



                              var y3 = y1;



                          }







                          // Draw aa pixels?



                          if(this.settings.antiAlias)



                          {



                              // Cycle the y-axis and draw the anti aliased pixels on the outside of the curve



                              for(var inty = (y3 + 1); inty < y4; inty++)



                              {



                                  // For each of the pixels that need anti aliasing between the foreground/border colour & background draw single pixel divs



                                  this.drawPixel(intx, inty, outsideColour, (pixelFraction(intx, inty , j) * 100), 1, newCorner, ((this.borderWidth > 0)? 0 : -1), this.settings[cc].radius);



                              }



                          }



                      }







                      // END OF CORNER CREATION



                      // ---------------------------------------------------- END







                      // We now need to store the current corner in the masterConers array



                      this.masterCorners[this.settings[cc].radius] = newCorner.cloneNode(true);



                  }







                  /*



                  Now we have a new corner we need to reposition all the pixels unless



                  the current corner is the bottom right.



                  */



                  if(cc != "br")



                  {



                      // Loop through all children (pixel bars)



                      for(var t = 0, k = newCorner.childNodes.length; t < k; t++)



                      {



                          // Get current pixel bar



                          var pixelBar = newCorner.childNodes[t];







                          // Get current top and left properties



                          var pixelBarTop    = parseInt(pixelBar.style.top.substring(0, pixelBar.style.top.indexOf("px")));



                          var pixelBarLeft   = parseInt(pixelBar.style.left.substring(0, pixelBar.style.left.indexOf("px")));



                          var pixelBarHeight = parseInt(pixelBar.style.height.substring(0, pixelBar.style.height.indexOf("px")));







                          // Reposition pixels



                          if(cc == "tl" || cc == "bl"){



                              pixelBar.style.left = this.settings[cc].radius -pixelBarLeft -1 + "px"; // Left



                          }



                          if(cc == "tr" || cc == "tl"){



                              pixelBar.style.top =  this.settings[cc].radius -pixelBarHeight -pixelBarTop + "px"; // Top



                          }







                          switch(cc)



                          {



                              case "tr":



                                  pixelBar.style.backgroundPosition  = "-" + Math.abs((this.boxWidth - this.settings[cc].radius + this.borderWidth) + pixelBarLeft) + "px -" + Math.abs(this.settings[cc].radius -pixelBarHeight -pixelBarTop - this.borderWidth) + "px";



                                  break;







                              case "tl":



                                  pixelBar.style.backgroundPosition = "-" + Math.abs((this.settings[cc].radius -pixelBarLeft -1)  - this.borderWidth) + "px -" + Math.abs(this.settings[cc].radius -pixelBarHeight -pixelBarTop - this.borderWidth) + "px";



                                  break;







                              case "bl":



                                  pixelBar.style.backgroundPosition = "-" + Math.abs((this.settings[cc].radius -pixelBarLeft -1) - this.borderWidth) + "px -" + Math.abs((this.boxHeight + this.settings[cc].radius + pixelBarTop) -this.borderWidth) + "px";



                                  break;



                          }



                      }



                  }



              }







              if(newCorner)



              {



                  // Position the container



                  switch(cc)



                  {



                      case "tl":



                        if(newCorner.style.position == "absolute") newCorner.style.top  = "0px";



                        if(newCorner.style.position == "absolute") newCorner.style.left = "0px";



                        if(this.topContainer) this.topContainer.appendChild(newCorner);



                        break;







                      case "tr":



                        if(newCorner.style.position == "absolute") newCorner.style.top  = "0px";



                        if(newCorner.style.position == "absolute") newCorner.style.right = "0px";



                        if(this.topContainer) this.topContainer.appendChild(newCorner);



                        break;







                      case "bl":



                        if(newCorner.style.position == "absolute") newCorner.style.bottom  = "0px";



                        if(newCorner.style.position == "absolute") newCorner.style.left = "0px";



                        if(this.bottomContainer) this.bottomContainer.appendChild(newCorner);



                        break;







                      case "br":



                        if(newCorner.style.position == "absolute") newCorner.style.bottom   = "0px";



                        if(newCorner.style.position == "absolute") newCorner.style.right = "0px";



                        if(this.bottomContainer) this.bottomContainer.appendChild(newCorner);



                        break;



                  }



              }



          }







          /*



          The last thing to do is draw the rest of the filler DIVs.



          We only need to create a filler DIVs when two corners have



          diffrent radiuses in either the top or bottom container.



          */







          // Find out which corner has the biiger radius and get the difference amount



          var radiusDiff = new Array();



          radiusDiff["t"] = Math.abs(this.settings.tl.radius - this.settings.tr.radius)



          radiusDiff["b"] = Math.abs(this.settings.bl.radius - this.settings.br.radius);







          for(z in radiusDiff)



          {



              if(radiusDiff[z])



              {



                  // Get the type of corner that is the smaller one



                  var smallerCornerType = ((this.settings[z + "l"].radius < this.settings[z + "r"].radius)? z +"l" : z +"r");







                  // First we need to create a DIV for the space under the smaller corner



                  var newFiller = document.createElement("DIV");



                  newFiller.style.height = radiusDiff[z] + "px";



                  newFiller.style.width  =  this.settings[smallerCornerType].radius+ "px"



                  newFiller.style.position = "absolute";



                  newFiller.style.fontSize = "1px";



                  newFiller.style.overflow = "hidden";



                  newFiller.style.backgroundColor = this.boxColour;



                  //newFiller.style.backgroundColor = get_random_color();







                  // Position filler



                  switch(smallerCornerType)



                  {



                      case "tl":



                          newFiller.style.bottom = "0px";



                          newFiller.style.left   = "0px";



                          newFiller.style.borderLeft = this.borderString;



                          this.topContainer.appendChild(newFiller);



                          break;







                      case "tr":



                          newFiller.style.bottom = "0px";



                          newFiller.style.right  = "0px";



                          newFiller.style.borderRight = this.borderString;



                          this.topContainer.appendChild(newFiller);



                          break;







                      case "bl":



                          newFiller.style.top    = "0px";



                          newFiller.style.left   = "0px";



                          newFiller.style.borderLeft = this.borderString;



                          this.bottomContainer.appendChild(newFiller);



                          break;







                      case "br":



                          newFiller.style.top    = "0px";



                          newFiller.style.right  = "0px";



                          newFiller.style.borderRight = this.borderString;



                          this.bottomContainer.appendChild(newFiller);



                          break;



                  }



              }







              // Create the bar to fill the gap between each corner horizontally



              var newFillerBar = document.createElement("DIV");



              newFillerBar.style.position = "relative";



              newFillerBar.style.fontSize = "1px";



              newFillerBar.style.overflow = "hidden";



              newFillerBar.style.backgroundColor = this.boxColour;



              newFillerBar.style.backgroundImage = this.backgroundImage;







              switch(z)



              {



                  case "t":



                      // Top Bar



                      if(this.topContainer)



                      {



                          // Edit by Asger Hallas: Check if settings.xx.radius is not false



                          if(this.settings.tl.radius && this.settings.tr.radius)



                          {



                              newFillerBar.style.height      = topMaxRadius - this.borderWidth + "px";



                              newFillerBar.style.marginLeft  = this.settings.tl.radius - this.borderWidth + "px";



                              newFillerBar.style.marginRight = this.settings.tr.radius - this.borderWidth + "px";



                              newFillerBar.style.borderTop   = this.borderString;







                              if(this.backgroundImage != "")



                                newFillerBar.style.backgroundPosition  = "-" + (topMaxRadius + this.borderWidth) + "px 0px";







                              this.topContainer.appendChild(newFillerBar);



                          }







                          // Repos the boxes background image



                          this.box.style.backgroundPosition      = "0px -" + (topMaxRadius - this.borderWidth) + "px";



                      }



                      break;







                  case "b":



                      if(this.bottomContainer)



                      {



                          // Edit by Asger Hallas: Check if settings.xx.radius is not false



                          if(this.settings.bl.radius && this.settings.br.radius)



                          {



                              // Bottom Bar



                              newFillerBar.style.height       = botMaxRadius - this.borderWidth + "px";



                              newFillerBar.style.marginLeft   = this.settings.bl.radius - this.borderWidth + "px";



                              newFillerBar.style.marginRight  = this.settings.br.radius - this.borderWidth + "px";



                              newFillerBar.style.borderBottom = this.borderString;







                              if(this.backgroundImage != "")



                                newFillerBar.style.backgroundPosition  = "-" + (botMaxRadius + this.borderWidth) + "px -" + (this.boxHeight + (topMaxRadius + this.borderWidth)) + "px";







                              this.bottomContainer.appendChild(newFillerBar);



                          }



                      }



                      break;



              }



          }







          /*



          AutoPad! apply padding if set.



          */



          if(this.settings.autoPad == true && this.boxPadding > 0)



          {



              // Create content container



              var contentContainer = document.createElement("DIV");







              // Set contentContainer's properties



              contentContainer.style.position = "relative";



              contentContainer.innerHTML      = this.boxContent;



              contentContainer.className      = "autoPadDiv";







              // Get padding amounts



              var topPadding = Math.abs(topMaxRadius - this.boxPadding);



              var botPadding = Math.abs(botMaxRadius - this.boxPadding);







              // Apply top padding



              if(topMaxRadius < this.boxPadding)



                contentContainer.style.paddingTop = topPadding + "px";







              // Apply Bottom padding



              if(botMaxRadius < this.boxPadding)



                contentContainer.style.paddingBottom = botMaxRadius + "px";







              // Apply left and right padding



              contentContainer.style.paddingLeft = this.boxPadding + "px";



              contentContainer.style.paddingRight = this.boxPadding + "px";







              // Append contentContainer



              this.contentDIV = this.box.appendChild(contentContainer);



          }



      }







      /*



      This function draws the pixles



      */



      this.drawPixel = function(intx, inty, colour, transAmount, height, newCorner, image, cornerRadius)



      {



          // Create pixel



          var pixel = document.createElement("DIV");



          pixel.style.height   = height + "px";



          pixel.style.width    = "1px";



          pixel.style.position = "absolute";



          pixel.style.fontSize = "1px";



          pixel.style.overflow = "hidden";







          // Max Top Radius



          var topMaxRadius = Math.max(this.settings["tr"].radius, this.settings["tl"].radius);







          // Dont apply background image to border pixels



          if(image == -1 && this.backgroundImage != "")



          {



              pixel.style.backgroundImage = this.backgroundImage;



			           pixel.style.backgroundPosition  = "-" + (this.boxWidth - (cornerRadius - intx) + this.borderWidth) + "px -" + ((this.boxHeight + topMaxRadius + inty) -this.borderWidth) + "px";



		        }



          else



          {



              pixel.style.backgroundColor = colour;



          }







          // Set opacity if the transparency is anything other than 100



          if (transAmount != 100)



            setOpacity(pixel, transAmount);







          // Set the pixels position



          pixel.style.top = inty + "px";



          pixel.style.left = intx + "px";







          newCorner.appendChild(pixel);



      }



  }







  // ------------- UTILITY FUNCTIONS







  // Inserts a element after another



  function insertAfter(parent, node, referenceNode)



  {



	     parent.insertBefore(node, referenceNode.nextSibling);



  }







  /*



  Blends the two colours by the fraction



  returns the resulting colour as a string in the format "#FFFFFF"



  */



  function BlendColour(Col1, Col2, Col1Fraction)



  {



      var red1 = parseInt(Col1.substr(1,2),16);



      var green1 = parseInt(Col1.substr(3,2),16);



      var blue1 = parseInt(Col1.substr(5,2),16);



      var red2 = parseInt(Col2.substr(1,2),16);



      var green2 = parseInt(Col2.substr(3,2),16);



      var blue2 = parseInt(Col2.substr(5,2),16);







      if(Col1Fraction > 1 || Col1Fraction < 0) Col1Fraction = 1;







      var endRed = Math.round((red1 * Col1Fraction) + (red2 * (1 - Col1Fraction)));



      if(endRed > 255) endRed = 255;



      if(endRed < 0) endRed = 0;







      var endGreen = Math.round((green1 * Col1Fraction) + (green2 * (1 - Col1Fraction)));



      if(endGreen > 255) endGreen = 255;



      if(endGreen < 0) endGreen = 0;







      var endBlue = Math.round((blue1 * Col1Fraction) + (blue2 * (1 - Col1Fraction)));



      if(endBlue > 255) endBlue = 255;



      if(endBlue < 0) endBlue = 0;







      return "#" + IntToHex(endRed)+ IntToHex(endGreen)+ IntToHex(endBlue);



  }







  /*



  Converts a number to hexadecimal format



  */



  function IntToHex(strNum)



  {



      base = strNum / 16;



      rem = strNum % 16;



      base = base - (rem / 16);



      baseS = MakeHex(base);



      remS = MakeHex(rem);







      return baseS + '' + remS;



  }











  /*



  gets the hex bits of a number



  */



  function MakeHex(x)



  {



      if((x >= 0) && (x <= 9))



      {



          return x;



      }



      else



      {



          switch(x)



          {



              case 10: return "A";



              case 11: return "B";



              case 12: return "C";



              case 13: return "D";



              case 14: return "E";



              case 15: return "F";



          }



      }



  }











  /*



  For a pixel cut by the line determines the fraction of the pixel on the 'inside' of the



  line.  Returns a number between 0 and 1



  */



  function pixelFraction(x, y, r)



  {



      var pixelfraction = 0;







      /*



      determine the co-ordinates of the two points on the perimeter of the pixel that the



      circle crosses



      */



      var xvalues = new Array(1);



      var yvalues = new Array(1);



      var point = 0;



      var whatsides = "";







      // x + 0 = Left



      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(x,2)));







      if ((intersect >= y) && (intersect < (y+1)))



      {



          whatsides = "Left";



          xvalues[point] = 0;



          yvalues[point] = intersect - y;



          point =  point + 1;



      }



      // y + 1 = Top



      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(y+1,2)));







      if ((intersect >= x) && (intersect < (x+1)))



      {



          whatsides = whatsides + "Top";



          xvalues[point] = intersect - x;



          yvalues[point] = 1;



          point = point + 1;



      }



      // x + 1 = Right



      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(x+1,2)));







      if ((intersect >= y) && (intersect < (y+1)))



      {



          whatsides = whatsides + "Right";



          xvalues[point] = 1;



          yvalues[point] = intersect - y;



          point =  point + 1;



      }



      // y + 0 = Bottom



      var intersect = Math.sqrt((Math.pow(r,2) - Math.pow(y,2)));







      if ((intersect >= x) && (intersect < (x+1)))



      {



          whatsides = whatsides + "Bottom";



          xvalues[point] = intersect - x;



          yvalues[point] = 0;



      }







      /*



      depending on which sides of the perimeter of the pixel the circle crosses calculate the



      fraction of the pixel inside the circle



      */



      switch (whatsides)



      {



              case "LeftRight":



              pixelfraction = Math.min(yvalues[0],yvalues[1]) + ((Math.max(yvalues[0],yvalues[1]) - Math.min(yvalues[0],yvalues[1]))/2);



              break;







              case "TopRight":



              pixelfraction = 1-(((1-xvalues[0])*(1-yvalues[1]))/2);



              break;







              case "TopBottom":



              pixelfraction = Math.min(xvalues[0],xvalues[1]) + ((Math.max(xvalues[0],xvalues[1]) - Math.min(xvalues[0],xvalues[1]))/2);



              break;







              case "LeftBottom":



              pixelfraction = (yvalues[0]*xvalues[1])/2;



              break;







              default:



              pixelfraction = 1;



      }







      return pixelfraction;



  }











  // This function converts CSS rgb(x, x, x) to hexadecimal



  function rgb2Hex(rgbColour)



  {



      try{







          // Get array of RGB values



          var rgbArray = rgb2Array(rgbColour);







          // Get RGB values



          var red   = parseInt(rgbArray[0]);



          var green = parseInt(rgbArray[1]);



          var blue  = parseInt(rgbArray[2]);







          // Build hex colour code



          var hexColour = "#" + IntToHex(red) + IntToHex(green) + IntToHex(blue);



      }



      catch(e){







          alert("There was an error converting the RGB value to Hexadecimal in function rgb2Hex");



      }







      return hexColour;



  }







  // Returns an array of rbg values



  function rgb2Array(rgbColour)



  {



      // Remove rgb()



      var rgbValues = rgbColour.substring(4, rgbColour.indexOf(")"));







      // Split RGB into array



      var rgbArray = rgbValues.split(", ");







      return rgbArray;



  }







  /*



  Function by Simon Willison from sitepoint.com



  Modified by Cameron Cooke adding Safari's rgba support



  */



  function setOpacity(obj, opacity)



  {



      opacity = (opacity == 100)?99.999:opacity;







      if(isSafari && obj.tagName != "IFRAME")



      {



          // Get array of RGB values



          var rgbArray = rgb2Array(obj.style.backgroundColor);







          // Get RGB values



          var red   = parseInt(rgbArray[0]);



          var green = parseInt(rgbArray[1]);



          var blue  = parseInt(rgbArray[2]);







          // Safari using RGBA support



          obj.style.backgroundColor = "rgba(" + red + ", " + green + ", " + blue + ", " + opacity/100 + ")";



      }



      else if(typeof(obj.style.opacity) != "undefined")



      {



          // W3C



          obj.style.opacity = opacity/100;



      }



      else if(typeof(obj.style.MozOpacity) != "undefined")



      {



          // Older Mozilla



          obj.style.MozOpacity = opacity/100;



      }



      else if(typeof(obj.style.filter) != "undefined")



      {



          // IE



          obj.style.filter = "alpha(opacity:" + opacity + ")";



      }



      else if(typeof(obj.style.KHTMLOpacity) != "undefined")



      {



          // Older KHTML Based Browsers



          obj.style.KHTMLOpacity = opacity/100;



      }



  }







  /*



  Returns index if the passed value is found in the



  array otherwise returns false.



  */



  function inArray(array, value)



  {



      for(var i = 0; i < array.length; i++){







          // Matches identical (===), not just similar (==).



          if (array[i] === value) return i;



      }







      return false;



  }







  /*



  Returns true if the passed value is found as a key



  in the array otherwise returns false.



  */



  function inArrayKey(array, value)



  {



      for(key in array){







          // Matches identical (===), not just similar (==).



          if(key === value) return true;



      }







      return false;



  }







  // Cross browser add event wrapper



  function addEvent(elm, evType, fn, useCapture) {



	  if (elm.addEventListener) {



		  elm.addEventListener(evType, fn, useCapture);



		  return true;



	  }



	  else if (elm.attachEvent) {



		  var r = elm.attachEvent('on' + evType, fn);



		  return r;



	  }



	  else {



		  elm['on' + evType] = fn;



	  }



  }







  // Cross browser remove event wrapper



  function removeEvent(obj, evType, fn, useCapture){



    if (obj.removeEventListener){



      obj.removeEventListener(evType, fn, useCapture);



      return true;



    } else if (obj.detachEvent){



      var r = obj.detachEvent("on"+evType, fn);



      return r;



    } else {



      alert("Handler could not be removed");



    }



  }







  // Formats colours



  function format_colour(colour)



  {



      var returnColour = "#ffffff";







      // Make sure colour is set and not transparent



      if(colour != "" && colour != "transparent")



      {



          // RGB Value?



          if(colour.substr(0, 3) == "rgb")



          {



              // Get HEX aquiv.



              returnColour = rgb2Hex(colour);



          }



          else if(colour.length == 4)



          {



              // 3 chr colour code add remainder



              returnColour = "#" + colour.substring(1, 2) + colour.substring(1, 2) + colour.substring(2, 3) + colour.substring(2, 3) + colour.substring(3, 4) + colour.substring(3, 4);



          }



          else



          {



              // Normal valid hex colour



              returnColour = colour;



          }



      }







      return returnColour;



  }







  // Returns the style value for the property specfied



  function get_style(obj, property, propertyNS)



  {



      try



      {



          if(obj.currentStyle)



          {



              var returnVal = eval("obj.currentStyle." + property);



          }



          else



          {



              /*



              Safari does not expose any information for the object if display is



              set to none is set so we temporally enable it.



              */



              if(isSafari && obj.style.display == "none")



              {



                obj.style.display = "";



                var wasHidden = true;



              }







              var returnVal = document.defaultView.getComputedStyle(obj, '').getPropertyValue(propertyNS);







              // Rehide the object



              if(isSafari && wasHidden)



              {



                  obj.style.display = "none";



              }



          }



      }



      catch(e)



      {



          // Do nothing



      }







      return returnVal;



  }







  // Get elements by class by Dustin Diaz.



  function getElementsByClass(searchClass, node, tag)



  {



	     var classElements = new Array();







      if(node == null)



		      node = document;



	     if(tag == null)



		      tag = '*';







	     var els = node.getElementsByTagName(tag);



	     var elsLen = els.length;



	     var pattern = new RegExp("(^|\s)"+searchClass+"(\s|$)");







	     for (i = 0, j = 0; i < elsLen; i++)



      {



		        if(pattern.test(els[i].className))



          {



			           classElements[j] = els[i];



			           j++;



		        }



	     }







	     return classElements;



  }







  // Displays error message



  function newCurvyError(errorMessage)



  {



      return new Error("curvyCorners Error:\n" + errorMessage)



  }